Once the energy is gone it’s either time to put the game down or pony up some special money (or outright buy special money) in order to refill it. A set amount of rechargeable energy is needed in order to explore a given area for coins/experience/cards, while combat with any number of random enemies pulls from the same pool. Players must forge their way through a series of environments, each with their own collection of “levels,” as they attempt to gain strength and acquire a more powerful deck. Lies of Astaroth shares a few commonalities with other iOS CCGs, such as cards (obviously) and the ability to level up powerful favorites with the duds, but the overall pace and feel is altogether different from the norm. Lies of Astaroth is one such divergence, and it’s made me a firm believer in the potential of card-based adventure games. The genre might be getting a bit oversaturated at this point but the beautiful thing about it is that all games have to compete with each other and, as a result, have begun to splinter off and create their own sub-genres. Love ’em or hate ’em, iOS CCGs (Collectible Card Games) are here to stay.
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